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Question by rupeshpamaihgari · Dec 07, 2013 at 10:38 AM · fpsoptimizationdrawcalls

How to increase fps in my game?

I added combine mesh script to optimize drawcalls.Drawcalls reduced from 800 to 200 but fps is not increasing.Is there any particular reason or any methods to increase fps of my game.It has to be exported to an android device.Can any one please help mealt text

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avatar image Raiden-Freeman · Dec 07, 2013 at 10:56 AM 0
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You need to make the question more specific. People need to know the bottleneck of your game for example. You generally need to find unecessary function calls and remove them. Also reduce the quality settings to $$anonymous$$imum, and avoid reflection. These are not great tips, but I don't know more about your game...

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Answer by tanoshimi · Dec 07, 2013 at 11:05 AM

Read and follow the advice here:

  • http://docs.unity3d.com/Documentation/Manual/iphone-PracticalGuide.html

  • http://docs.unity3d.com/Documentation/Manual/OptimizingGraphicsPerformance.html

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Answer by ajaybhojani · Aug 18, 2015 at 07:22 AM

hello

please don't render camera with more object. Use occlusion culling, avoid unnecessary shadow,lighting,fog,and floating value calulations

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