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This question was closed Dec 01, 2016 at 04:01 PM by MegaDiscGames for the following reason:

The question is answered, right answer was accepted

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Question by MegaDiscGames · Nov 30, 2016 at 07:37 AM · c#2dspace shooter

Lasers wont stop firing??

Hello! I have been working on a 2d space shooter, but recently, I found an error Whenever I play the game, I dont need to press the b key, lasers fire regardless. Here is my code using UnityEngine; using System.Collections;

 public class Firing : MonoBehaviour {
     public GameObject laser;
     public GameObject bulletpositiona;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update ()
     {
 
         if (Input.GetKey("b")) ;
         {
             GameObject bullet = (GameObject)Instantiate(laser);
             bullet.transform.position = bulletpositiona.transform.position;
         }
     }
     
 }
 

Thank you!!

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Answer by slavo · Nov 30, 2016 at 04:20 PM

Hi you have semicolon after your If. SO what it does is If (Input.GetKey("b")) then do empty command. Do rest regardless of if. Just remove it and it will work fine.

  public class Firing : MonoBehaviour {
      public GameObject laser;
      public GameObject bulletpositiona;
      // Use this for initialization
      void Start () {
      
      }
      
      // Update is called once per frame
      void Update ()
      {
  
          if (Input.GetKey("b"))  //; Wrong semicolon
          {
              GameObject bullet = (GameObject)Instantiate(laser);
              bullet.transform.position = bulletpositiona.transform.position;
          }
      }
      
  }
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