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Problem with GetStreamProgressForLevel
Hello guys,
I am using Application.GetStreamProgressForLevel to find out if all the scenes of my game have been downloaded completely and only then the menu comes up. But this is still not working out completely as when I have to load a relatively large level by clicking something on the menu, nothing happens, and the scene comes up after some time.
My question is that do I have to use Application.CanStreamedLevelBeLoaded even after all the levels have been streamed ? If yes, then what exactly is happening between when a level gets streamed completely and when it can be loaded.
Thanks for reading!
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