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Question by YankoxD · Jun 05, 2015 at 04:10 PM · colliders

Set bool to different objects with 1 script

Hello i readed all google pages and everything i could find but nothing helped me so i have to ask here: i made a script attached to 100 cubes it says

 using UnityEngine;
 using System.Collections;
 
 public class IfClose : MonoBehaviour {
     public bool Gravitronned= false;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     void OnTriggerEnter (Collider col)
     {
         if (col.gameObject.name == "IfInScreenGrv") {
             Gravitronned = true;
 
         }
         else 
         {
         Gravitronned = false;
         }
     }
 }



and then i have another script that says

 using UnityEngine;
 using System.Collections;
 
 public class TimeFreeze : MonoBehaviour {
     static bool GravitronedTwice;
 
     // Use this for initialization
     void Start () {
     
     }
     
     void Update ()
     {
         GravitronedTwice = gameObject.GetComponent<IfClose> ().Gravitronned;
                       if (GravitronedTwice = true) {
                     if (Input.GetKeyDown (KeyCode.V)) {
                         Physics.gravity = new Vector3 (0, 3.0F, 0);
 
 
                      }
                }
 }
 }

so when i press V i want the cube only in this area to get Physics.gravity = new Vector3 (0, 3.0F, 0); [1]: /storage/temp/47667-yesssssssssssssss.png others stay ass they are ![alt text][1]

yesssssssssssssss.png (137.3 kB)
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Answer by Jinxology · Jun 05, 2015 at 06:53 PM

Change:

if (GravitronedTwice = true) {

to

if (GravitronedTwice == true) {

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avatar image YankoxD · Jun 06, 2015 at 01:02 AM 0
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They still go up togather

avatar image Jinxology · Jun 06, 2015 at 03:01 AM 1
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Get rid of the static keyword, you dont want that. That makes that variable shared across every instance.

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