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Animations not importing from Blender
This might be more of a Blender question but I have made two actions in Blender that are saved and are both there when I open up Blender but when I import the model into unity the only animation is the default take and it is whatever animation I last worked on. If anyone has Blender experience it would be awesome if you could help me.
I've done it both ways. In your animations tab, where it shows 'Source Take' is Default take the only thing there or are there others in the dropdown?
So I should make one long animation and then cut it up in the inspector?
Default take is the only one. I don't see source take though.
Chopping it up worked but it seems like not the best way to do it.
Answer by getyour411 · Jan 14, 2014 at 12:18 AM
I've had my share of struggles w/ Blender and Unity imports. I think I've seen what you are describing - on the Unity Animation Import tab (where default take is showing) in the Clips area there is a +/-, click that and see if allows you to select a portion of the default take (i.e.) you can also name your clips there.
If it wouldn't be a huge disruption to your workflow, it's worth taking a look at Mecanim. I've abandoned all Blender animations and am really enjoying the reusability of Mecanim