Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Demondarem · Jul 25, 2018 at 12:29 PM · c#gameobjectpositionscale

I tried to make a box to select units like you do in windows

It's position and scale should be assigned via bounds , but it's position weirdly kinda like snaps to 0,0,0 position . Scale seems weird too... I don't know how to fix it HELP!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CursorScript : MonoBehaviour {
 
     public GameObject theEffect;
     public GameObject theBlock;
     public bool selection;
     private bool once;
     public Transform point1;
     public Transform point2;
     private GameObject CurrentBlock;
     private bool oncee;
 
     private void Start()
     {
         Cursor.visible = false;
     }
 
     Vector3 Center()
     {
         var bounds = new Bounds();
         bounds.Encapsulate(point1.transform.position);
         bounds.Encapsulate(point2.transform.position);
 
         return bounds.center;
 
     }
 
     Vector3 Size()
     {
         var bounds = new Bounds(new Vector3(0, 0, 0), Vector3.zero);
         bounds.Encapsulate(point1.transform.position);
         bounds.Encapsulate(point2.transform.position);
 
         return bounds.size;
     }
 
 
 
     private void Update()
     {
         Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         transform.position = mousePos;
 
         if (selection == true)
         {
             if (once == false)
             {
                 once = true;
                 point1 = new GameObject().transform;
                 point1.position = new Vector3(mousePos.x, mousePos.y, 0f);
                 point2 = new GameObject().transform;
                 
 
             }
 
             point2.position = new Vector3(mousePos.x, mousePos.y, 0f);
 
             if (Vector2.Distance(point1.position, point2.position) > 1f)
             {
                 if (oncee == false)
                 {
                     oncee = true;
 
                     CurrentBlock = Instantiate(theBlock, transform.position, Quaternion.identity);
                     CurrentBlock.transform.parent = point1.transform;
                     CurrentBlock.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
                 }
 
                 CurrentBlock.transform.localScale = new Vector3(Size().x, Size().y
                     , Size().z);
 
                 CurrentBlock.transform.position = Center();
 
             }
 
 
 
 
         }
 
         if (Input.GetMouseButtonDown(0))
         {
             selection = true;
             once = false;
             oncee = false;
         }
 
 
         if (Input.GetMouseButtonUp(0))
         {
             Instantiate(theEffect, transform.position, Quaternion.identity);
             selection = false;
             once = false;
             oncee = false;
             Destroy(CurrentBlock, 0.1f);
             Destroy(point1.gameObject);
             Destroy(point2.gameObject);
            
         }
     }
 
 
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by madks13 · Jul 25, 2018 at 01:11 PM

A few errors :

  1. You are instantiating too much. You only need to instantiate the selection GameObject once, at the begining of the drag. The rest can be Vector3

  2. You are using transform.position as selection box's position. If transform.position == Vector3.zero so will your selection box's coordinates.

  3. You don't need Center, use Translate/MoveTowards

Basically something like this :

     using UnityEngine;
 
     public class CursorScript : MonoBehaviour
     {
 
         public GameObject theEffect;
         public GameObject theBlock;
 
         public Vector3 begin;
         public Vector3 end;
         public bool selection;
         private GameObject selectionBlock;
 
         private void Start()
         {
             selectionBlock = Instantiate(selectionBlock, transform.position, Quaternion.identity);
             selectionBlock.SetActive(false);
         }
 
         private void Update()
         {
 
             if (Input.GetMouseButtonDown(0))
             {
                 selection = true;
                 begin = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                 selectionBlock.SetActive(true);
                 //Not sure if this is what you meant
                 //But cursor not being visible is bad if mouse is to be used
                 Cursor.visible = false;
             }
 
 
             if (Input.GetMouseButtonUp(0))
             {
                 Instantiate(theEffect, transform.position, Quaternion.identity);
                 selection = false;
                 Cursor.visible = true;
                 //Here select whatever is inside selection box
             }
 
             if (selection == true)
             {
                 end = Camera.main.ScreenToWorldPoint(Input.mousePosition);
 
                 if (Vector3.Distance(begin, end) > 1f)
                 {
                     selectionBlock.transform.localScale = begin - end;
 
                     selectionBlock.transform.position = Vector3.MoveTowards(begin, end, 0.5f);
 
                 }
             }
         }
     }


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

546 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Simultaneously moving GameObjects using C# script. 3 Answers

Multiple Cars not working 1 Answer

How to access variables from an object based on location? C# (Pic inside) 1 Answer

How to set to game objects's position from 2 different game objects arrays equal to each other? 0 Answers

Update character's position after animation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges