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Unity multiplayer solutions: Photon, Unity Networking - what else and in what way is good?
Hi, guys!
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My name is Anton, me and my mates at our indie studio www.BeastHour.com are developing a 3rd person multiplayer game on Unity using Photon for Unity (PUN).
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We are thinking about switching to some other networking solution as Photon doesn’t have some important out-of-the-box features that our project needs.
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Currently we are developing a prototype using peer-to-peer system, as we need speed to test gameplay and ideas. But we are also thinking about moving to server solution in future. .
So, we would appreciate, if you tell us about both variants!
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To clear up what we are concerned about, we've prepared a short description of our game and several questions:
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= = = Our game description:
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Platform: PC, Mac
Genre: Realtime session 3D-shooter with lobby and RPG elements (like Panzar https://panzar.ru/, Quake, Unreal Tournament etc.)
Techs: Realtime GI, PBR, Post Processing Stack
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Tools needed:
=> Save system for player profile (score, exp, costumization elements, gear, inventory state etc.)
=> Lobby
=> Matchmaking
=> Analytics
=> In-game purchase
=> Leader boards
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= = = Our questions:
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1) Is it good idea to migrate to Unity Networking considering long-term perspective?
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2) What are the alternatives?
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3) What can you recomend to use taking into consideration our game specifics?
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We will really appreciate your help! We believe in Unity community! =)
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Thank you!
Anton
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P. S. Also we’d seen networking assets reviews by @Nwonknu @Froren @Rowell @deeperthought @Skribble , so mentioning them here to attract their attention to this post.
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