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Unity Asset Bundles Android
I am currently trying to build an app that downloads asset bundles at runtime for mobile devices. I have got it to work on the web-player but have found issues trying to get it to work on android. I have tried adding the BuildTarget.Android and it built a different asset but when I try download it I get a 404 file not found error, I have triple checked my link and uploaded multiple files, it just seems that it does not recognise the android built asset.
using (WWW www = WWW.LoadFromCacheOrDownload("http://luminaryserver.com/LuminAR/Luminary/android.unity3d", 0)) {
yield return www;
if (www .error != null)
throw new UnityException("WWW Download had an error: " + www .error);
AssetBundle bundle = www.assetBundle;
mBundleInstance = Instantiate(bundle.Load ("Cube")) as GameObject;
I build the assets like so:
[MenuItem("Assets/Build AssetBundle From Selection - Track dependencies")]
static void ExportAssetBundleComplete() {
// Bring up save panel
string path = EditorUtility.SaveFilePanel("Save Resource", "", "New Resource", "unity3d");
if (path.Length != 0) {
// Build the resource file from the active selection.
//
Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
//
BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.Android);
Selection.objects = selection;
//
}
}
Thanks in advance for any help
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