- Home /
Question by
kevc45 · Feb 03, 2017 at 04:15 PM ·
audiowebglaudiosourcereverb
Reverb Zone doesn't work in WebGL.
I have a cave with a ReverbZone and a water dripping AudioSource.
The ReverbZone works just fine in the editor. However, once I build the WebGL player, the ReverbZone doesn't work. Odd thing is that it works in Standalone build.
screenshot381-censored.png
(188.4 kB)
Comment
Best Answer
Answer by Schubkraft · Feb 06, 2017 at 09:03 AM
This is not supported in WebGL. See https://docs.unity3d.com/Manual/webgl-audio.html
Your answer
Follow this Question
Related Questions
Audio in WEBGL on IOS devices -1 Answers
Single AudioSource "Ran out of virtual channels" WebGL 0 Answers
How can I get my audio files to work for WEBGL build? 2 Answers
WebGL audiosource max distance not working 1 Answer
Browsers prevent WebGL Audio to start at Awake. How to get notification of actual Audio start? 0 Answers