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Question by Lawrence760 · Aug 11, 2015 at 10:03 PM · uicursor

Is creating a custom cursor in the player settings bad?

I have gone through a lot of custom cursor posts and none of them seem to use the simple drag and drop method of adding in a new cursor through the player settings and instead use a lot of GUI code. Is there some inherent downside to doing it the easy way?

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avatar image RafiXWPT · Aug 11, 2015 at 10:18 PM 0
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Why you don't want to use OnBeginDrag() + OnDrag() + OnEndDrag() functions + simple code for changing cursor? Personally everything what I am doing is by scripts. Also if you create simple method for change cursor there is no much code for that

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Answer by RafiXWPT · Aug 11, 2015 at 10:56 PM

There is no much code for that.

Firstly inherit from interfaces to your class: IBeginDragHandler, IEndDragHandler, IDragHandler

Then add:

 public Texture2D cursorTexture;

 public void OnBeginDrag (PointerEventData eventData)
 {
      SetNewCursor();
 }
 
 public void OnDrag (PointerEventData eventData)
 {
      //Do whatever you want.
 }
 
 public void OnEndDrag (PointerEventData eventData)
 {
      BackToNormalCursor();
 }

 void SetNewCursor()
 {
     Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto);
 }
 
 void BackToNormalCursor()
 {
     Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
 }

As you can see there is no much code and you can easly add more fields with different cursor images for differend situations. Just remember to import cursor image as "Cursor".

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