- Home /
Physics + BulletTime = problems
I have got a physical OBJECT A (a skateboarder) attached by joint to a physical OBJECT B (a skateboard). I move OBJECT B using:
 void Update()
 {
     if (tmpSpeed < 4)
     tmpSpeed += 0.01F;
     rigidbody.velocity = new Vector3( 0, 0, tmpSpeed );
When I switch on Bullet-Time:
     Time.timeScale = 0.2F;
     Time.fixedDeltaTime = Time.timeScale * 0.02F;
My OBJECT A (skateboarder) breaks joints with OBJECT B and only then it enters a Bullet-Time mode. As if too late...
I try to change values in TimeManager but it seems nothing has changed.
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                