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Physics + BulletTime = problems
I have got a physical OBJECT A (a skateboarder) attached by joint to a physical OBJECT B (a skateboard). I move OBJECT B using:
void Update()
{
if (tmpSpeed < 4)
tmpSpeed += 0.01F;
rigidbody.velocity = new Vector3( 0, 0, tmpSpeed );
When I switch on Bullet-Time:
Time.timeScale = 0.2F;
Time.fixedDeltaTime = Time.timeScale * 0.02F;
My OBJECT A (skateboarder) breaks joints with OBJECT B and only then it enters a Bullet-Time mode. As if too late...
I try to change values in TimeManager but it seems nothing has changed.
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