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This question was closed May 18, 2014 at 09:08 PM by getyour411 for the following reason:

Duplicate Question

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0
Question by smiley-HD · May 18, 2014 at 09:07 PM · texturekeyshowondown

show texture on key down

i'm trying to make a note that the player can pick up and read, i what to make it so when the player goes near a gameobject and press "E" a texture apears on the screen and when the player press "E" another time it will desapear some help please :) sorry for my spelling

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avatar image getyour411 · May 18, 2014 at 09:08 PM 0
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Input.GetButtonUp, GUITexture on/off; please search UA for many similar questions/answers, tuts, vids, code snippets and other resources; questions like this have been asked many times.

avatar image smiley-HD · May 19, 2014 at 08:02 AM 0
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and that gives you the right to close my question ?

avatar image robertbu · May 19, 2014 at 08:31 AM 0
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@smiley - moderators earn the right to close questions by participating on the list and answering hundreds of questions. I would have closed your question as well. You question gives no indication that you tried in any way to solve your own problem. And you are specifying a recipe for someone to write some code for you. Unity Answers addresses single specific questions to help you write your own code. Do some research. Try to script it yourself, if you get stuck, post back with your script attempt.

avatar image smiley-HD · May 19, 2014 at 08:58 AM 0
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okay thanks

avatar image smiley-HD · May 19, 2014 at 09:20 AM 0
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this is what i have so far what i whant to do is enable the GUITexture when the player is in the trigger and pressing "E" and when the player press "E" again the GUITexture desables

this is the trigger script

pragma strict

ar page : GUITexture;

function Start () { page.enabled = false

}

function Update () { OnTriggerStay(Collision); Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.E); } if(Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.E) = true{ page.enabled = true } function Update () { if(Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.E) = true{ page.enabled = false } }

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