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This question was closed May 30, 2018 at 04:33 PM by Penca53 for the following reason:

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Question by Penca53 · May 29, 2018 at 07:01 PM · rotationnetworkingpositionvariablessynchronization

Best Unet.

Hi guys, what's the best way to sync variables, positions, rotations, etc in Unet? I tryed the HLAPI and the LLAPI but in HLAPI the synchronization of positions and rotations are good but i can't sync variables because it says that te client hasn't got local player authority to send commands to the server; in LLAPI the synchronization of the variables are good but when you send a lot of messages per second it starts slowing down and the messages arrives but the servers is slow to elaborate them. So, what's the best way to network a game in Unity? Thank you!

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avatar image hexagonius · May 30, 2018 at 03:55 PM 0
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you should try to get a better understanding of UNETs authority centric model. something as simple as sending positions does not need the LLAPI.
what you basically missed is spawning whatever you tried sending position data on with local player authority on.

avatar image Penca53 hexagonius · May 30, 2018 at 04:33 PM 0
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I solved the LLAPI problem... thx anyway!

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