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Way to set first person controller velocity?
So I'm very new to unity and I'm putting a feature in my game where you hit a bounce pad and it sends you up in the air in at the same speed you hit it with and you continue in the same direction (simulating a call of duty 4 bounce). What I was planning on doing was multiplying the downward velocity be negative 1.2 but without a rigidbody there seems to be no velocity variable (I'm using the standard first person controller). Any help is appreciated thanks c:
Answer by Cherno · Jun 22, 2015 at 04:59 PM
The CharacterMotor component should have a velocity variable that can be accessed by script.
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