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How to avoid load LobbyScene in clients after host quit in lobby
Hello everyone,
I'm using the NetworkLobbyManager (Unet) to create a lobby to my game. It is working and I could create game rooms using it. To reach the lobby scene, the user must pass through 2 screens. The problem is that I want to avoid the load scene, that happens after host player quits, in client's application. I want that the others player to go back to the preview screen. Just that!
I test with Network Game Lobby example. I put a cube with a rigidbody to be sure that its scene reload too.
Anyone knows how can I prevent that?
Forum: http://forum.unity3d.com/threads/avoid-load-lobbyscene-using-networklobbymanager.388340/
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