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Question by gw707 · Jun 10, 2021 at 09:34 PM · arrayvariablerandomfloat

Setting float variable to an Array value

I have objects that instantiate at every random Array value and i want to do something if a specific Array value is selected.

I can't find a way to use Array in an if statement to check if a certain Array was selected, so is there a way to set my float variable to an Array value?

 public float[] spawnTime;
 public float spawnValue;
 
 IEnumerator Spawner()
 {
     yield return new WaitForSeconds(spawnTime[Random.Range(0, 5)]);
     
     Instantiate(object, 1f, 1f), Quaternion.identity);
     
 
     spawnValue = **// the random selected spawnTime.**
 
     if (spawnValue == **// the random selected spawnTime.**)
     {
        Debug.Log ("Do something");
     }
 }

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Answer by unity_HTr7mOeTIRzvVA · Jun 10, 2021 at 09:57 PM

there's many ways to get that random array. First is to store the index, second is store the float value.

  int randomIndex = Random.Range(0, spawnTime.Length);
     
     yield return new WaitForSeconds(spawnTime[randomIndex]);
     
     if(spawnValue == spawnTime[randomIndex]){
      // yeah
     }
     
     
     or
     
     float randomFloat = spawnTime[Random.Range(0, spawnTime.Length)];
     
     yield return new WaitForSeconds(randomFloat);
     
     if(spawnValue == randomFloat){
     // yeah
     }
 

note that spawnTime.Length is automatic for the entire spawnTime array, you don't need to manually type the specific number like "5" in your code sample.

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avatar image gw707 · Jun 12, 2021 at 11:16 AM 0
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Cheers, thats worked.

Thanks for your help.

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