Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Arbbot · May 28, 2010 at 07:55 PM · animationmovementlocomotion

Locomotion System Character Animation Question

I'm currently using the Locomotion System in my project. I must say that the system is awesome, easy to set up and understand, although the documentation lacks some details about the different scripts parameters. Besides that, I think is awesome.

I have been able to use the locomotion system in my project. I'm using quadruped characters for it, and it looks very good so far.

The issue I'm having is that the legs of the quadrupeds seem to bend higher than natural, twisting in weird angles specially when going down slopes. The characters even fall and twitch like possessed characters !!! LOL.

In the Locomotion system demo scenes, I noticed that the characters rigs have a set of null nodes. How can I created this structure? Would this solve my problem? I think it is probably because the rig I have is not limiting the angles and rotation of the legs, but I'm not sure.

Also, at the start of the scene, the characters seem to fall to the side, and after a second they get up. I would like to get more documentation on the Leg Controller and Leg Animator script parameters.

Thanks a lot for the help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by runevision · Jun 14, 2010 at 08:30 AM

Unfortunately the inverse kinematics solver of the Locomotion System for legs with more than two segments is very crude and don't produce nice results in all cases. This is also the case for the quadrupeds in the demo scene that is included with the project folder. The IK solver used in the Locomotion System does not take any angle limits constraints into account, so this is not a problem with your setup but rather a limitation in the system.

This question discusses inverse kinematics in Unity: http://answers.unity3d.com/questions/3646/how-to-do-inverse-kinematics-ik-in-unity

I don't know what you mean by "null nodes".

As for docs on the LegAnimator script parameters, see this: http://answers.unity3d.com/questions/12375/docs-on-the-locomotion-system-leganimator-parameters/12376#12376

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Adapt locomotion system IK to position hands in animation? 1 Answer

Help with Animator has not been initialized error 5 Answers

help with animation and movement?,i want to sort out my animation in my movement? 0 Answers

Simple NPC Character Movement with Mecanim 1 Answer

How can I add Animation to this player movement script? or do I have to create a totally new one? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges