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Question by jagguy · Jun 11, 2012 at 01:05 AM · tank

fire tank in any direction

Hi,

I have a tank gun attached to the FPS as a long cube pointing in Z direction.

I want to move the tank gun from the end point in a X,Y direction and have a ray cast from the direction it is pointed.

q1) to move the tank gun from the end point what am I doing as I have tried moving position but it moves from middle of the object.

q2)To cast a ray from the direction it is pointing I tried this moves in X direction only. Debug.DrawRay(transform.position, fwd * 100, Color.red);

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Answer by syclamoth · Jun 11, 2012 at 02:11 AM

q1: Make an empty transform for the 'pivot point', and make the rest of the gun a child of that pivot (then rotate the pivot, not the gun)

q2: Well, if you use Vector3.forward, it will only ever go in one direction! Try this:

 Ray(transform.position, transform.forward);
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avatar image jagguy · Jun 11, 2012 at 02:22 AM 0
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q1) Could you explain this further please as I am a little new to unity3d. I create an empty game object and have the actual gun a child to this game object, then rotate this game object.

avatar image syclamoth · Jun 12, 2012 at 09:56 AM 0
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Yes, that's what I mean. What part of it is giving you trouble?

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