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Question by animeman0 · Jun 13, 2015 at 01:30 PM · c#programmingunity 4.6

Can someone help me please. error CS1519

I'm new to c# and I was watching a tutorial, I got this basic movement script and tweaked it a tiny bit. But it wont work:

     using UnityEngine;
     using System.Collections;

     public class Movement : MonoBehaviour {

 public float speed = 6.0f

 Animator anim;

 void Start()
 {
     anim = GetComponent<Animator> ();
 }

 void Update()
 {
     PlayerController ();
 }
 
 void PlayerController()
 {
     anim.SetFloat("speed", Mathf.Abs(Input.GetAxis ("Horizontal"))); //setting the float parameter called "speed" depending on the input from the horizontal axis

     if(Input.GetAxisRaw("Horizontal") > 0) // if d or right key is pressed
     {
         transform.Translate(Vector3.right * speed * Time.deltaTime); //move right 4 pixels at a fixed framerate
         transform.eulerAngles = new Vector2 (0,0);
     }
     if(Input.GetAxisRaw("Horizontal") > 0) //if a or left key is pressed
     {
         transform.Translate(Vector3.right * speed * Time.deltaTime);
         transform.eulerAngles= new Vector2(0,180); //rotates gameobject by 180 degrees horizontally
     }
  }
 }

This is my error: Assets/Scripts/Movement.cs(8,16): error CS1519: Unexpected symbol `Animator' in class, struct, or interface member declaration

Help is much appreciated

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Answer by DoTA_KAMIKADzE · Jun 13, 2015 at 01:31 PM

You forgot semicolon in line #6, e.g.:

 public float speed = 6.0f;
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avatar image animeman0 · Jun 13, 2015 at 04:16 PM 0
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Thanks, How did I not notice that!

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