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ProgramYourFace · Sep 18, 2013 at 08:24 PM ·
terrainproceduralperlin noisegenerateperlin
how do i procedurally generated perlin noise infinitely c#
So i was trying to make a voxel based game that had procedurally generated terrain as well as infinity terrain. But i cant seem to figure out how to use perlin noise to make seamless chunks for mountains this is what i got with the perlin noise.
but obviously that's not random.
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