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Question by
Daniel Ryan · Jun 15, 2015 at 06:00 PM ·
unity 5ios
Pausing on iOS still using CPU
I'm trying to pause on iOS but it's still using CPU. I have noticed a drop but I need it to be close to zero when idle since this is an application.
I've tried: UnityPause
and applicationWillResignActive
Is there any other methods I could try?
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Best Answer
Answer by Daniel Ryan · Jul 14, 2015 at 06:34 AM
I believe this is a bug and have reported it.