- Home /
Question by
LiOn0X0HeaRt · Jun 15, 2015 at 06:00 PM ·
unity5
Make transform rotation always give position rotation
Hi i want to calculate the difference between two rotations but the problem is sometimes its negative and other times its positive mathf.abs wont work because its a rotation converting it to a quatornion is complicating things even more i am dealing with a very complicated case i would love to avoid quatornions as much as i can
Comment
Your answer

Follow this Question
Related Questions
Connecting an external NFC reader with Unity 2 Answers
A* pathfinding generating new path when created new obstacle 0 Answers
How to use leap motion in unity, using your hands to control a different game object? 1 Answer
Profiler.BeginSample doesn't seem to work in CoRoutine? 0 Answers
Partition Captured Screenshot Texture 0 Answers