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Question by KravenArk · Mar 18, 2015 at 01:15 PM · objectreferenceinstance

Object Reference not set to an Instance

this is my script. Basically it counts how many objects in the game have a tag of "Enemies". JAVASCRIPT

 #pragma strict
 var gos : GameObject[];//initializing the variable
 gos = GameObject.FindGameObjectsWithTag("Enemies");//supposedly finding the amount of "Enemies" and returning an array
 var num = gos.Length;// since it's an array, I have to find the length to find the amount
 function Start () {
 
 }

 function Update () {
 }
 function OnGUI () {
 GUI.Box(Rect(500,0,100,50),"Score : " + num); // creates a box to show how many there are
 
 }

As well, the error repeats itself as many times as it can while my game is in motion, (see below) alt text

unity.png (431.4 kB)
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avatar image KravenArk · Mar 18, 2015 at 01:29 PM 0
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i don't know if it will help but, the program says the error occurs on line 4. However, if i get rid of the "num" in line 12, the program returns no errors but doesn't do what I asked either.

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Answer by Landern · Mar 18, 2015 at 01:28 PM

You can't set a field based off a field, use the Start or Awake function to set the num.

 #pragma strict
 var gos : GameObject[];//initializing the variable
 var num = 0;// since it's an array, I have to find the length to find the amount
 
 function Start () {
     gos = GameObject.FindGameObjectsWithTag("Enemies");//supposedly finding the amount of "Enemies" and returning an array
     num = gos.Length;
 }
 
 function Update () {
 
 }
 
 function OnGUI () {
     GUI.Box(Rect(500,0,100,50),"Score : " + num); // creates a box to show how many there are
 }

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Answer by HarshadK · Mar 18, 2015 at 01:29 PM

The code should be:

 #pragma strict
  var gos : GameObject[];//initializing the variable
  var num = 0;
  function Start () {
      gos = GameObject.FindGameObjectsWithTag("Enemies");//supposedly finding the amount of "Enemies" and returning an array
      num =  = gos.Length;// since it's an array, I have to find the length to find the amount
  }
  
  function Update () {
  }
  function OnGUI () {
  GUI.Box(Rect(500,0,100,50),"Score : " + num); // creates a box to show how many there are
  }
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