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Updating my game after release? Steam?
Okay, I did find few old threads with similar question but i wanted to ask the current situation and since those didn't have quite clear answer. :)
So how would i update my Unity game if i find bugs, or change code, want to add stuff ect. Without clients downloading full game again and losing saves ect.
Doesn't Steam have solution for this as many Unity games on Steam update regulary..?
I know that there are patchers that you can buy in Asset Store, but i wanna know could this be with Steam (steamworks/steampipe)...
Also is there options now, or coming up for patching and adding steamworks in Unity Free?
Ludosity is a FREE wrapper available within the asset store and the source has been uploaded to github https://github.com/reallyjoel/Ludosity-s-S$$anonymous$$mworks-Wrapper. Why not download it and see how it works by opening the source - judging by .cpp suffix presumably a c++ project - you could open in visual studio (express [free] version if you don't own pro).
Games need not be distributed as a single executable and ins$$anonymous$$d, supplied with a launcher, main game and separate functional dlls.
As an experiment, freeze your s$$anonymous$$m auto downloads. Then when an update is available, copy the contents of the original game and then allow download. You can then look at the differences and start understanding.
Answer by Limesta · Jan 06, 2015 at 11:43 PM
I recommend using Steam's support system, may take a while, but it's your best bet: https://support.steampowered.com/index.php
**this link may also help https://partner.steamgames.com/
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