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This question was closed Feb 13, 2014 at 12:25 PM by Graham-Dunnett for the following reason:

Duplicate Question http://answers.unity3d.com/questions/638620/how-do-i-port-from-unity3d-to-windows-phone-8.html

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Question by Radhika · Feb 13, 2014 at 12:24 PM · windows phone 8porting

porting to windows phone 8?

these are the following errors that i face while port unity project to windows phone 8.

1) Error building Player: Exception: Error: method System.Byte[] System.IO.File::ReadAllBytes(System.String) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Byte[] NGUITools::Load(System.String).

2) Error: type System.Timers.Timer doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at CEnergyManager.

3) Error: type System.Runtime.Serialization.Formatters.Binary.BinaryFormatter doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at BinarySerializer.

4) Error: type System.Runtime.Serialization.Formatters.Binary.BinaryFormatter doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void BinarySerializer::SerializeObjectList(System.Collections.Generic.List`1).

5) Error: method System.Xml.XmlWriter System.Xml.XmlWriter::Create(System.String,System.Xml.XmlWriterSettings) doesn't exist in target framework. It is referenced from Assembly-CSharp.dll at System.Void CExperiencePoints::writeXML().

could you help me with solutions for these errors.

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