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Question by MasterLG · May 22, 2016 at 06:21 AM · inputmanagercontrollers

Is it possible to set up multiple controllers without writing each one out in the Input Manager?

For context, I've read all of these:

http://forum.unity3d.com/threads/multiple-xbox-360-controllers-in-unity.44623/

http://answers.unity3d.com/questions/471432/setting-up-inputs-for-multiple-controllers.html

http://answers.unity3d.com/questions/629519/how-to-map-multiple-controllers.html

I have no issue sitting down for a bit and just writing out each of 4 controllers, but if there were a quicker way of going about this, I would like to know.

I've considered tampering with ProjectSettings/InputManager.asset but it doesn't open as cleanly as I thought it would (tried using Atom).

So, as a question: is it possible to set up multiple controllers without having to write each one in the Input Manager?

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avatar image Kentaann · Nov 11, 2016 at 02:56 PM 0
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I would like too know

avatar image Cherno · Nov 11, 2016 at 05:20 PM 0
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$$anonymous$$aybe the relevant file can be opened with a text editor, but I think the ~10 $$anonymous$$utes it takes doing it manually isn't too bad.

avatar image MasterLG Cherno · Nov 13, 2016 at 03:01 AM 0
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I'm glad to see someone else who thinks the same way.

I thought about editing the asset file directly with a text editor and was super excited at the thought, but upon opening it, it's not plaintext and can't feasibly be edited this way (at least with Atom).

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Answer by Feyyyyy · Nov 11, 2016 at 06:23 PM

There are unity libraries that does multiple controller support easy. This thread gives a nice answer for a similar question: http://answers.unity3d.com/questions/629519/how-to-map-multiple-controllers.html

Below i just copied the content of the answer in case that link above become broken.

Answer by idbrii · Apr 07, 2015 at 07:02 AM

I think what you're doing is the only way to setup multiple joysticks with Unity's InputManager. You also have to tune the gravity/deadzone/etc values separately for each gamepad : (

There are both free and paid alternatives to unity's input manager that might make this easier.

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avatar image MasterLG · Nov 13, 2016 at 03:03 AM 0
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After poking at asset file when I first approached this problem, these became the apparent options.

I would prefer to keep things as plain as possible, but if this is what must be done for what I want, then I'll give it a look.

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