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Question by saldavonschwartz · Jun 12, 2015 at 01:59 AM · unity 5shadershadow

Fading shadows in / out along with material.

I have the following setup:

  • A cube with standard shader.

  • A plane, below the cube, also with standard shader.

  • A single directional light, rotated in such way that the cube casts a shadow on the plane below it.

I'm trying to do the 2 following things:

  1. Fade in / out the cube material, in such way that the shadow cast by the cube also fades in / out with the cube.

  2. Fade in / out the plane, in such way that the shadow cast on the plane by the cube also fades in / out with the plane.

So far I've tried both the Fade and Transparency modes and neither seems to accomplish this. That is:

  1. If I do Fade / Transparency mode on the object casting the shadow (the cube), the shadow stays at full opacity regardless of what I do with the material's alpha.

  2. If I do Fade / Transparency mode on the object receiving shadows (the plane), shadows go away completely on the object; it no longer receives shadows.

I'm just wandering if there is a way to accomplish what I want.

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