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Question by Photonic4140412 · Sep 09, 2015 at 09:23 PM · animationrotationmecanimtransitionblending

Unity 5.2: Mecanim Transition Blending

I recently updated to 5.2 and noticed that the animations I have applied to generic avatar based rigs is not blending properly with mecanim anymore. I have done some tests and attempted to look for solutions to no avail.

I have linked to a video illustraiting the issue:

Youtube Video

With my tests, it seems to be related to rotations only, and I think it might be something to do with large changes in the degrees of rotations, almost like it is not working off a quaternion rotation system. Any idea what might be going on?

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avatar image Sake906 · Sep 11, 2015 at 04:24 PM 2
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I am noticing the same issue as well. Checked my animations by reimporting them and making sure the masks are all set; I'm using generic as well.

Blends (inside blendtrees) and state transitions are not working right and show a behavior similar to gimbal lock; it's almost a deal breaker considering that the animations worked just fine on the previous version. Very frustrating and concerning.

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Answer by Bruce_GMC · Sep 18, 2015 at 12:03 AM

  • for support http://i.imgur.com/qNOoHIF.gif

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avatar image Bruce_GMC · Sep 18, 2015 at 12:10 AM 0
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For reference: http://forum.unity3d.com/threads/unity-5-2-mecanim-transitions-not-working-the-same-as-5-1.353815/

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