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Question by Abdulraahman · Aug 03, 2017 at 06:08 PM · collisioncolliderdisableenablebox collider

keep collider disabled even when the player re-enter the scene

Hi all, I'm making a tutorials for my game and i made a script which show a picture when player enters the trigger and disable box collider when player exits but when i reenter the scene the box collider becomes enabled. Any ideas to keep it disabled even when the player re-enter the scene?

Here is the script:

 #pragma strict
 private var show : boolean = false;
 var Text : Texture2D;
 
 function OnTriggerEnter (other : Collider) {
 
     if(other.gameObject.tag == "Player" && other.GetComponent(Status).level >= 1 ){  
       show = true; 
             }    
 }
 function OnTriggerExit  (other : Collider) {
     if (other.gameObject.tag == "Player") {
         show = false;
          GetComponent.<Collider>().enabled = false;
     }
 }
 
 function OnGUI () {
 
 GUI.skin.label.normal.textColor = Color.white; 
 GUI.skin.label.fontSize =  Screen.width/60;
 if(show){
            GUI.DrawTexture (new Rect (0, 0, Screen.width, Screen.height), Text, ScaleMode.StretchToFill);        
 
            if (GUI.Button (Rect (Screen.width/3-Screen.height*.25/*half width*/, Screen.height/1-Screen.height*.100/*half height*/, Screen.height*.17, Screen.height*.07), "OK")) {
           show = false;
           GetComponent.<Collider>().enabled = false;
 
                 }
         }
     }
 
 




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Best Answer

Answer by ShadyProductions · Aug 03, 2017 at 07:31 PM

save it to playerprefs

 PlayerPrefs.SetInt("colEnabled", 1); // 1 true 0 is false

when u enter the scene u set your collider based on your colEnabled pref in Start()

 PlayerPrefs.GetInt("colEnabled") == 1 ? enabled = true : enabled = false;

Modify this pseudo code to fit your code.

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avatar image Abdulraahman · Aug 04, 2017 at 12:17 PM 0
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