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Question by kinggamer1235 · Apr 16, 2017 at 06:16 PM · 2drigidbody2daddforce

adding force to a 2d object makes it teleport.

I am not sure if this is just because it is moving fast or if it is because it is actually teleporting. I tried lowering the gravity for the rigidbody and mass of it but that just changed how far it would "teleport". I am trying to make a more floaty kind of jump (think halo's jumping but for a 2d game) and obviously this doesn't look good in comparison to what I am going for. What could be the causes and the solutions for them? If any extra info is needed please just ask.

here is a video of it: https://youtu.be/3r4wbfqFxuQ it should be live soon

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Answer by Guichaoua · Apr 16, 2017 at 08:10 PM

Try to use velocity instead of AddForce, this may work.

 var v = rb.velocity;
 v.y += transfrom.up * jumpForce * Time.deltaTime; 
 rb.velocity = v;
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