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Question by Lunaelu · Apr 16, 2015 at 11:17 AM · c#guibutton

GUI: Button: C#: Use method which has a parameter that does not derive from MonoBehaviour

So after a little bit of research on why my button wasn't detecting the method from my script I believe it's because the parameter is custom and doesn't derive from monobehaviour and I was wondering is there a way around this? (other than changing my method which I'd prefer not to do :))

the current method:

 void UpdateInventoryType (Item.ItemType sortingType){method stuff here}

ItemType is an enum variable in the class "Item"

I'm pretty new to coding so any help would be appreciated, and if I'm doing something catastrophically dumb apologies in advance!

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avatar image Ibzy · Apr 16, 2015 at 12:15 PM 0
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What version of GUI button are you using? the Canvas style introduced in 4.6 or the old OnGUI() type?

avatar image spiceboy9994 · Apr 16, 2015 at 05:57 PM 0
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I've realized that on the 4.6 gui system, I wasn't able to call methods with other typed parameters but primitive. Not sure if this has been changed. However, it does not seems to overwhel$$anonymous$$g to change your method to receive an int and then cast your int variable within your method to your enum type, that's something that C# can do out of the box. Also, have you tried with your method set to public?

 public void UpdateInventoryType (int itemType) {
    Item.ItemType myItemType = (Item.ItemType)itempType;
    //method stuff here
 }
avatar image Lunaelu · Apr 22, 2015 at 05:45 PM 0
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Sorry I've been away! yes it was a public method :) I had changed the method to receive an int as my temporary solution but since I use the method in other areas it'd have been nice to keep the other parameter but it seems that the unity UI 4.6 system can't read that so I suppose the int parameter will have to become the permanent solution, thanks for the answers nonetheless :)

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