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Fit image to plane
I have a 1208x464 image I want to fit to a plane, however it seems to always cut it in half, and i cant get it to display the whole image. Does anyone know the correct way to do this?
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What are the Tiling and offset values on the material?
I tried changing them, but it only seems to strech the edges out, not load more of the image.
Answer by syclamoth · Oct 26, 2011 at 02:34 PM
In your texture importer, set the mode to 'Advanced'. In there, there should be a dropdown called 'non-power-of-2' (or something, can't remember just now). Change that to stop it from rescaling your image to fit the graphics card.
Changed that to none, also fiddled around with the other settings. Didnt work
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