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Question by bpears · Nov 02, 2013 at 12:54 AM · batchingstatic batchingroot

More than one static batch root?

Hello, can you have more than one static batch root? As in, if I'm assigning the root in code of gameobjects, can I specify gameobjectA has the root of goRoot1, and gameobjectB, has the root of goRoot2, simultaneously?

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avatar image bpears · Nov 02, 2013 at 08:46 PM 0
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_bump!

avatar image bpears · Nov 03, 2013 at 10:26 PM 0
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nobody knows eh....?

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Answer by rutter · Nov 05, 2013 at 10:33 PM

You can have any number of static objects in your scene.

If you're marking objects as static with the Inspector, you can set up the hierarchy however you want, so long as all objects for static batching have the "Static" checkbox marked.

If you're marking objects as static from code, with StaticBatchingUtility.Combine(), you will need to make one call for each "root" object.

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avatar image bpears · Nov 05, 2013 at 11:46 PM 0
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thank you!

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