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Question by Manco Capac · Feb 03, 2013 at 03:31 PM · collidertriggercolliders

Multiple OnTriggerEnter in one script

I have multiple triggers in one gameObject, and would like them to trigger separately. I have no Idea how to do this... :-p

I have a script:

 function OnTriggerEnter (other : Collider) {
     if(DamCtrl.prevSpeed >= 5){
         dam1.renderer.enabled = true;
         cri1.renderer.enabled = false;
     }
 }

but I'll need more of the same functions. It'd be great if I could find which object the collider is attached to (to put in an if statement), as I don't want tags...

GN

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Answer by fafase · Feb 03, 2013 at 03:46 PM

You can have each collider to be attached to different empty game objects. Then all are attached to a root game object. Assigning unique index to each you can know which is colliding. Then you have a dictionary to figure out which object is which

 function OnTriggerEnter(){
     transform.root.SendMessage("CollisionDetected", index);
 }

then on the root object

 function CollisionDetected(ind:int){
     var obj  = dictionary[ind];
 }

Then you know what object is calling.Well I do not know exactly what you plan on doing but maybe that will give you a lead.

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avatar image Manco Capac · Feb 04, 2013 at 11:29 AM 0
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works well enough

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