Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by Patpat08 · Jun 12, 2015 at 08:43 PM · errorscoresystem

Point system doesnt add points after 10 seconds

I wrote a simple script but after 10 seconds it wont really show the score. The script has no errors

         function OnGUI()
     {
         GUILayout.Label( "Amount of Coins = " + score );
     }
     
     var Time = 10;
     var score = 0;
        if (Time < 0) {        
           score += 5;        
        }
     

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by alebasco · Jun 12, 2015 at 08:59 PM

Your code

      var Time = 10;
      var score = 0;
         if (Time < 0) {        
            score += 5;        
         }

isn't in any function, so it is never being executed. Put it into the update function, and decrement the time variable. I would suggest a few tutorials on programming first.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Patpat08 · Jun 13, 2015 at 03:17 PM

would this work?

     var time = 10;
     var score = 0;
         
                 function OnGUI()
     {
         GUILayout.Label( "Amount of Coins = " + score );
     }
    
  function getcoins()
  {
        time -= Time.deltaTime;
     
     if(time <= 0){      
           score += 5;        
       }     
    }

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image alebasco · Jun 14, 2015 at 10:41 PM 0
Share

What is calling getcoins? If nothing calls the function, it will not run.

There are some built in functions in Unity, like Update, Start, Awake, OnGUI OnDestroy etc etc. These functions are called by Unity itself. Your function has nothing calling it, so the computer does not know it is supposed to run that code - how would it know when to do so?

If you add an update function that calls getcoins() it will run it.

 function Update() { getcoins(); }


Note: your current code will add 5 score EVERY FRA$$anonymous$$E after 10 seconds, resulting in an infinitely large number very quickly. If you're trying to add 5 score every 10 seconds, make sure you set time = 10 after you add score each time.

avatar image Patpat08 · Jun 14, 2015 at 11:33 PM 0
Share

Ok but still i dont get the "set time = 10" what part would that go in? would it be in the var or the function Update?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Gradle error while building on Android 0 Answers

Staring system, problem... 2 Answers

Adding score when enemy dies (Errors) 2 Answers

Unity 5 causes windows 8 to blue screen? 1 Answer

I need help making my score not reset on Awake, but on a scene i have 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges