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Question by Anonymou5 · Jan 24, 2017 at 08:53 PM · c#transformpositionfreezekey

Freeze transform.rotation.x

I press key = script freezes transform.position.x
I press another key = script unfreezes transform.position.x

Is that possible?

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Answer by UnityCoach · Jan 24, 2017 at 09:53 PM

It is possible yes. The question is : what makes the object move in the first place? It's always better to act on the cause than on the consequences.

If your object is using a RigidBody, you can change the RigidBody properties so that it doesn't move, such as isKinematic = true, or velocity = Vector3.zero.

If your object is under the influence of a script, then disable that other script, or modify it so that it doesn't change the object's position under further notice.

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