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Question by seaders · Jun 12, 2015 at 10:20 AM · iphonethreadinghttp

Unity3D WWW call on main thread on iOS

In the game we're making, we want to do attempt a remote user save data when the app suspends. In Unity's Editor, and on Android, this is as simple as

 WWW www = new WWW(_URL);
 while(!www.isDone)
 {
     Thread.Sleep(100);
 }
 Debug.Log(www.text);

(full sample: https://github.com/SixMinute/iOSWWWGet)

But on iOS, www.isDone never evaluates to true while we're blocking, so the whole thing just hangs.

Is this a bug, or by design? And then if it's by design, what's the proper way to do it, because if put this behind a StartCoroutine, it's not properly on the main thread, and on suspend, what's happening gets pushed to when the app resumes (which completely defeats the purpose of what we're trying to do).

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