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Question by Anthony-Adam · Jun 12, 2015 at 11:26 AM · unity 5physicscolliders

New physics creating a problem in working game.

Hey guys,

I am working on a arcade ball game.It was working fine in unity 4.6. Once i updated to unity 5 the new physics system is causing a problem. The ball often gets stuck on the edge of the rims surrounding the hole without falling into it. I tried changing the physics material but this does not seem to fix the issue. I have attached images of it. Any ideas on how to fix it?

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screen-shot-2015-06-12-at-123609-pm.png (109.4 kB)
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avatar image screenname_taken · Jun 12, 2015 at 03:39 PM 0
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Ins$$anonymous$$d of changing the material, have you tried changing the penetration values or physics iteration counter?

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Answer by tanoshimi · Jun 12, 2015 at 11:35 AM

Well, isn't the obvious solution to continue using Unity 4.6...?

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avatar image Anthony-Adam · Jun 12, 2015 at 02:40 PM 0
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yeah. but, its the last thing i want to do. i was hoping that another solution exists.

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