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Question by
Anthony-Adam · Jun 12, 2015 at 11:26 AM ·
unity 5physicscolliders
New physics creating a problem in working game.
Hey guys,
I am working on a arcade ball game.It was working fine in unity 4.6. Once i updated to unity 5 the new physics system is causing a problem. The ball often gets stuck on the edge of the rims surrounding the hole without falling into it. I tried changing the physics material but this does not seem to fix the issue. I have attached images of it. Any ideas on how to fix it?
screen-shot-2015-06-12-at-123609-pm.png
(109.4 kB)
Comment
Ins$$anonymous$$d of changing the material, have you tried changing the penetration values or physics iteration counter?
Answer by tanoshimi · Jun 12, 2015 at 11:35 AM
Well, isn't the obvious solution to continue using Unity 4.6...?
yeah. but, its the last thing i want to do. i was hoping that another solution exists.