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Question by bzalexDev · Nov 04, 2020 at 11:18 AM · uiperformanceoptimizationuser interfacelayout

Heavy use of layout groups and content fitters performance

Hello everyone,

So I'm working on a non-game mobile app where there's a lot of pages the user can navigate to. Will heavy use of layout groups and content fitters be a good workflow for doing the layouts for the pages? This is in terms of performance and if it's efficient (development time).

I'm unsure about this because I've seen senior developers use a lot of layout groups and fitters for doing the layouts (I assume its because its faster than manually arranging the elements and is dynamic) and I on other hand, try to avoid layout groups and manually place elements as I thought these are bad for performance.

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Answer by swanne · Nov 04, 2020 at 01:46 PM

If you are not making a game and are looking to create a mobile app, Unity is not the best platform. I recommend using Xamarin. I have used it quite a lot to create multi-platform mobile applications. Have a google and YouTube of Xamarin.

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avatar image bzalexDev · Nov 04, 2020 at 02:48 PM 0
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Yes I'm aware of this. However, the team has decided to use Unity for the project. :-(

avatar image swanne bzalexDev · Nov 04, 2020 at 03:26 PM 0
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Hmm... ok. In that case, to answer your original question - No, multiple layout groups will not slow the performance of the app. It's essentially running from a game engine that is designed to render fantastic 3D mobile optimised graphics, so UI stuff will be fine

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