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Question by Mario15gl · Jun 12, 2015 at 12:52 AM · namespace

A namespace can only contain types and namespace declarations

Hello,

I'm trying to integrate adbuddiz in my Android app. I've looked at this tutorial that shows how to integrate it:

Part 1: https://www.youtube.com/watch?v=YU8DK9665ms Part 2: https://www.youtube.com/watch?v=WNkz-uKpEXk

In part 2, he puts some lines of code on one of his scripts. I'm using a different script. When I put those lines of code, I get this error:

error CS0116: A namespace can only contain types and namespace declarations

Here is the script:

 using UnityEngine;
 using System.Collections;
 
 public static int AdsCounts =0; 
 public class PlayButtonTween : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         iTween.ScaleTo (gameObject, iTween.Hash ("scale", new Vector3 (1.06f, 1.06f, 0), "time", 0.5f, "easetype", iTween.EaseType.linear, "looptype", iTween.LoopType.pingPong));
 
         AdsCount += 1;
         
         if (AdsCount > 2) {
             AdBuddizBinding.ShowAd();
             AdsCount=0;
         }
     }
      
 }

 

It tells me the error on the line 4. I'm not really good at coding. If you know how to fix this please tell me. Help Would be appreciated.

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Answer by Dave-Carlile · Jun 12, 2015 at 12:53 AM

This:

 public static int AdsCounts =0; 


Needs to be inside the class declaration. Move to line 6.

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avatar image Mario15gl · Jun 12, 2015 at 02:13 AM 0
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Thank you so much. But now the problem is that it's giving me 3 errors that say "The name AdsCounts does not exist in the current context". Thanks in advance.

avatar image Gardes · Jun 12, 2015 at 02:34 AM 3
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You declare the variable as AdsCounts and you finally use AdsCount...

avatar image Mario15gl · Jun 12, 2015 at 03:00 AM 0
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Thank you so much for helping me. Now it works!

avatar image Gardes · Jun 12, 2015 at 03:23 AM 3
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feel free to upvote my comment :p

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