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Local host in WebGL
Hi, I was following the Unity Networking live training and I wanted to put my game on WebGL. The problem that I face is that I have to use Match Maker because when I try to use LAN Client, I am not able to connect to local host (WebSocket connection to 'ws://localhost:7777/' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED)
is there a workaround for this error or can web games not connect to LAN?
Thanks for all the help,
@Bodkin were you able to resolve this issue? We are now running into the same issue and error, not sure where else to look.
thx!
FYI - we were able to resolve the issue by turning on the "useWebSocket" option on the Network $$anonymous$$anager.
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