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Question by OctoSloths · Jun 11, 2015 at 05:32 PM · c#transformbuttoncanvasonclick

Press button on canvas to transform prefab clone?

I have a button on my canvas that I set to the following method on a prefab:

 public void PressRight ()
 {
         transform.position += new Vector3(1, 0, 0);
         print("lines");
         if (isValidPosition())
             GridUpdate();
         else
             transform.position += new Vector3(-1, 0, 0);
 }

However the instantiated clones do not transform. "lines" is printed to the console but the object does not move. Anyone have any ideas as to why?

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avatar image ian_sorbello · Jun 11, 2015 at 10:35 PM 1
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What does isValidPosition() return? If it's false, it will execute a movement of -1 along the X - so it would appear there is no movement. (+1 - 1 = 0)

Also, depends on the scale of your scene - moving an object 1 unit might be insignificant.

avatar image OctoSloths · Jun 11, 2015 at 11:59 PM 0
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It returns true. The scale is rather small so it would be shown. This methods work when I use it with arrow keys from a separate part of the script but not on canvas buttons, so I'm confused as to why it works one place but not the other.

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