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Question by Mojje · Oct 03, 2016 at 05:59 AM · c#destroydestroy objectdestroygameobjectgetinstanceid

Can you destroy an object using GetInstanceID?

I have two scripts. One is on the monster and one is my game manager. When the player hits the monster I want to save its ID in my game manager so I can destroy it a bit later.

Is is possible to do something like Destroy(instance id)?

 void OnTriggerEnter2D(Collider2D other)
 {
      if (other.name == "Player")
      {
           gameManager.encounterId = GetInstanceID();
      }
 }


Thank you!

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avatar image Fewpwew130 · Aug 30, 2019 at 11:25 AM 0
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no, as I am aware of. The workaround may be found here: https://stackoverflow.com/questions/44017154/how-to-access-gameobject-by-instance-id-in-unity

basically, using GetinstanceID to name an object and then Find by the name string.

avatar image Bonfire-Boy · Aug 30, 2019 at 02:30 PM 0
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Why do you want to do this? Why can't you just set a reference to the object and Destroy it the normal way?

game$$anonymous$$anager.encounterObject = this.gameObject;

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