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Question by OctopusSandwich · Apr 25, 2014 at 08:42 PM · colliderinputontriggerentergetbuttondown

Trying to make it so if I'm toucing something and have a button down it does something

I'm trying to make something happen when I am touching a tag and pressing a key but its not working.

 void OnTriggerEnter(Collider other) 
     {
         if (other.gameObject.tag == "House1" && Input.GetButtonDown("Interact")) {

Nothing happens when I try this, If I remove the Input.GetButtonDown it does let me enter it without pressing a button.

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Answer by robertbu · Apr 25, 2014 at 09:02 PM

Your code above will only work if you happen to press the button down in the same frame that you entered the collider. Use GetButton() instead:

    if (other.gameObject.tag == "House1" && Input.GetButton("Interact")) {
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avatar image OctopusSandwich · Apr 25, 2014 at 11:21 PM 0
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Doesn't seem to be working.

avatar image getyour411 · Apr 25, 2014 at 11:28 PM 1
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You would need to be pressing the button mapped to "Interact" as you crossed the trigger threshold; alternatively you could use OnTriggerStay.

avatar image OctopusSandwich · Apr 26, 2014 at 12:11 AM 0
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Thanks a bunch! Works perfectly now!

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