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Question by Suduckgames · Apr 04, 2017 at 01:57 PM · uiinstantiateprefabrecttransform

Instantiate rect transform objects

Hi, I have a UI prefab that have Pos X value of 111 and PosY value of -158

However when I instanciate it wih

   GameObject prefab = Instantiate(CardPrefab, CardPrefab.transform.position, CardPrefab.transform.rotation) as GameObject;

It lost the recttransofrm values and give me a pos x value of 0 and PosY vlaue of 0 ( it is like completly reset)

How can I instantiate it with the same Rect Transform values as prefab?

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Answer by allenallenallen · Apr 04, 2017 at 02:10 PM

Shouldn't matter. You should use anchoredPosition to control the position of UI, not transform.position.

Read the API: https://docs.unity3d.com/ScriptReference/RectTransform-anchoredPosition.html

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avatar image Suduckgames · Apr 04, 2017 at 02:14 PM 0
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I use anchored position , but they reset as well, on my prefabs my anchors $$anonymous$$ is 0 - 1 and max 0-1, but when I Instantiate it they reset to $$anonymous$$ 0-0 and max 0-0

avatar image allenallenallen Suduckgames · Apr 04, 2017 at 02:20 PM 2
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What about setting the parent of the instantiated UI?

 prefab.transform.SetParent(anotherTransform, false);

Reference: https://forum.unity3d.com/threads/problem-with-instantiate-ui-prefabs.271345/

avatar image Suduckgames allenallenallen · Apr 04, 2017 at 02:23 PM 0
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transform.SetParent(content.transform, false); transform.SetParent(content.transform, true); transform.parent = content.transform;

But even if it change the offset(even changed, they are different from prefabs) , the anchors, scale , and pivot are still reset

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Answer by Suduckgames · Apr 04, 2017 at 02:33 PM

The problem was I was using incorrect prefab '-.-

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avatar image allenallenallen · Apr 04, 2017 at 02:34 PM 1
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It's okay. It happens to the best of us. XD

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