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Question by Ian-McCleary · Jun 11, 2015 at 03:20 AM · javascriptinputmouseaxis

Input Axis Mouse ScrollWheel

I am loosely following a tutorial on some basic gun mechanics. Changing weapons is one of them. Here is the error i receive

ArgumentException: Input Axis Mouse ScrollWheel > 0 is not setup. To change the input settings use: Edit -> Project Settings -> Input ChangeGun.Update () (at Assets/Scripts/ChangeGun.js:7)

When i go to Edit -> Project Settings -> Input I dont know what the middle mouse button is, or what i need to change about it.

Here is my script. Any thoughts?

 #pragma strict
 
 var weaponnum : int = 0;
 
 
 function Update () {
     if(Input.GetAxis("Mouse ScrollWheel > 0") && weaponnum < 1 && Input.GetMouseButtonDown(1) == false)
         weaponnum++;
     if(Input.GetAxis("Mouse ScrollWheel > 0") && weaponnum > 0 && Input.GetMouseButtonDown(1) == false)
         weaponnum--;
 }

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Answer by zach-r-d · Jun 11, 2015 at 04:03 AM

Ah, you probably meant to have the "> 0" outside of the Input.GetAxis call like so:

 function Update () {
      if(Input.GetAxis("Mouse ScrollWheel") > 0 && weaponnum < 1 && Input.GetMouseButtonDown(1) == false)
          weaponnum++;
      if(Input.GetAxis("Mouse ScrollWheel") > 0 && weaponnum > 0 && Input.GetMouseButtonDown(1) == false)
          weaponnum--;
 }

Depending on the behavior you want, the second "> 0" might be better off as "< 0"

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avatar image Ian-McCleary · Jun 11, 2015 at 04:15 AM 1
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Oh man that was causing so many issues. I cant believe i over looked that. Thank you a ton.

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