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using shared libraries generated by Android project in Unity
An android application generates libnativesdk-jni.so file when the application is compiled. The android project itself calls cpp functions from a native sdk by using jni. I want to be able to call those cpp functions in unity.
I am aware I should compile the native sdk to create a shared library .so format. But out of curiosity, I tried using the libnativesdk-jni.so generated by the android project but get the DllNotFoundException: libnativesdk-jni error
Should it be possible for me in general to use libnativesdk-jni.so in Unity?
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