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Question by andiB · Jun 11, 2015 at 12:37 AM · unity 5canvasperformanceprofilerbatching

Massive Frame Drop in 5.1

My Project was Runing at constant 60fps in Unity 5.0. Without any changes its down to 48fps in unity 5.1.

The profiler Shows high cpu usage in canvas.batching which i think its New.

I Use one overlay canvas with a canvas scaler and multiple panels. There is no update on the gui.

Any ideas?

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avatar image andiB · Jun 11, 2015 at 09:15 AM 0
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UPDATE: I'm on android

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