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Question by 4illeen · Aug 15, 2011 at 09:56 PM · guiwindowlabelmouseover

Window pops up when mouse is over a GUI.Label

I've got a GUI.Label which shows a Texture2D. I want it so when user hovers his mouse over the picture a window pops up where the mouse cursor is. Is something like this possible?

I've seen a OnMouseOver function, but as far as I understood it only works when you add a script with it to an existing gameObject. My labels are generated by script - depending on how many items are in the inventory.

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Answer by illwunn · Aug 15, 2011 at 10:29 PM

i recently implemented something like this in one of my programs, i used Rect.Contains code, but i ran into a problem with the input.mouseposition.y being all weird, anyways try this:

 Rect myRect = new Rect(100, 100, 20, 20);

 void OnGUI()
 {
     GUI.Label(myRect, "random texture");

     if(myRect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y)
     {
          GUI.Box(new Rect(x, y, width, height), "random message");
     }
 }

it uses the rect position to determine if the mouse is on the gui.label then draws a box if its true

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avatar image 4illeen · Aug 16, 2011 at 04:20 PM 0
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I used Input.mousePosition.x, Screen.height - Input.mousePosition.y for x and y in the new Box and it follows the mouse while in the area. It lags a bit though, any way to stop it?

avatar image illwunn · Aug 17, 2011 at 01:18 PM 0
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like the box lags behind? or the whole program lags?

avatar image 4illeen · Aug 17, 2011 at 02:02 PM 0
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the box lags

avatar image illwunn · Aug 17, 2011 at 02:07 PM 0
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GUI.Box(new Rect(Input.mousePosition.x, Screen.height - Input.mousePosition.y, 200, 200), rectString);

thats how i did my tooltip box, and it doesnt seem to lag the box

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