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This question was
closed Jun 10, 2015 at 06:04 PM by
Dave-Carlile for the following reason:
Duplicate Question - http://answers.unity3d.com/questions/254523/minecraft-rendering.html
Question by
Fewpwew130 · Jun 10, 2015 at 05:51 PM ·
cubeminecraft
Create many cubes without sacrificing performance
Hello guys,
I am interested in a way to create many cubes in a way so that they will be interactable (destroyable) but will not sacrifice performance. Something like minecraft. Do you have any ideas? Thank you very much!
When I try to manually create many cubes they take too many resources.
Comment
You need to generate a mesh from the visible cube faces. Go to the Unity forums and search for $$anonymous$$ecraft mesh. There is a huge thread there about this.
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